![]() ![]() ¾-ball hit: a shot where the CB inside edge is aimed to pass through three quarters of the OB, resulting in a cut angle of about 15º.ģ/8″ rule: when the gap between two OBs is 3/8″ (9.5mm), the 2nd ball heads very straight (i.e., the throw effect cancels the cut effect) over a fairly wide range of 1st-ball angles, regardless of ball conditions.ģ0° rule: principle stating that a rolling CB’s path deflects by approximately 30° after impact with an OB for a cut shot between a 1/4-ball and 3/4-ball hit.Ĥ-ball: a carom game with two CBs and two OBs, where you must strike your designated CB and make contact with two (1 point) or three (2 points) of the other balls to score.Ĥ0% rule: principle used to judge how much tip offset is required to create “gearing outside english” for a given cut angle. The tip must be offset 40% of the distance between the center of the CB and where the “line of centers” intersects the edge of the ghost ball.Ĥ5° rule: principle stating that if the CB rolls into the short rail at roughly a 45° angle, it will head fairly close to the center of the table after contacting the long rail.ĥ0 yard line: refers to when a shot is lined up straight into a cushion close to the midpoint between two pockets, where the shot is equally difficult to either pocket.Ħ pack: six consecutive racks run during a match.ħ-ball: same as “9-ball,” but played with only seven balls.ħ0% rule: principle stating that, with a thin hit (less than ¼-ball hit), the CB will deflect by approximately 70% of the angle from the initial direction to the tangent line.ħx rule: principle stating that the CB will roll forward by about 1/7 of the distance the OB rolls forward with a straight-on roll shot.Ĩ-ball: a pool game, played with all 15 balls racked in a triangle pattern, where the objective is to pocket the 8-ball after pocketing all seven of your designated balls (stripes or solids).ĩ-ball: the pool game played with only the first nine balls (1-9), racked in a diamond pattern with the 9-ball in the center. The lowest numbered ball must always be hit first. The person who pockets the 9-ball wins the game.ĩ-ball banks: 9-ball format of bank pool, where every shot must be a bank.ĩ0° rule: principle stating that the CB and OB will separate at 90 ° after impact provided the CB strikes the OB with stun.ĩ0/90: align-and-pivot aiming system developed by Ron Vitello. The first player to reach 61 points wins.ġ4.1 continuous: same as “straight pool.”ģ-cushion billiards: see “three-cushion billiards.”ģx rule: principle stating that, with a full hit (greater than a ¾-ball hit), the CB will deflect by about 3-times the cut angle. ¼-ball hit: a shot where the CB inside edge is aimed to pass through one quarter of the OB, resulting in a cut angle of about 49º.ġ0-ball: the pool game played with only the first ten balls (1-10), racked in a triangle pattern with the 10-ball in the center. The lowest numbered ball must always be hit first, and all shots must be called (i.e., slop doesn’t count). The person who pockets the 10-ball wins the game.ġ5-ball: rotation game, usually scored based on the ball numbers pocketed, played with a full 15-ball rack with the 15 ball on the spot. ½-ball hit: a shot where the CB center is aimed to pass through the outside edge of the OB, resulting in a cut angle of 30º. Top 100 Pool Maxims, Sayings, and Quotesġ-9 | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Zġ and 15 in the sides: variation of 8-ball where the 1 and 15 must be pocketed in designated side pockets. ![]() Top 100 Tips, Tricks, Secrets, and Gems.
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