It's just easier to notice on a controller, which relies on clear navigation and easy-to-find information to peruse comfortably. ![]() Some may argue that Crossfire is a PC game first and that it's difficult to translate it to console, but bad UI and UX design is bad no matter the platform. Of course, CrossfireX's campaigns were developed by a different company, but the integration on offer here is still the bare minimum. Want to play CrossfireX's campaign? Load up the multiplayer, choose which half of the campaign you want to play, and then load up the campaign, which features its own unique interface. It seemingly changes from screen to screen, is filled with obfuscated layers, and often doesn't give you the information you need.Īt least the campaign's respective menus are more traditional, but this is only because each campaign is effectively treated as a separate game within the game. From the moment you begin, CrossfireX meets you with UI and UX that feels confusing and lacks natural direction. It's hard to know where to start when breaking down this mess, so I'll start where the game does: the interface. CrossfireX: What's not goodĬrossfireX is a mess, the kind of mess that oozes into every orifice until nothing is left untouched. ![]() I may even choose to return from time to time if CrossfireX eventually improves in any way. I had a few moments of fun playing Search and Destroy (this mirrors Counter-Strike's popular Defusal mode), Team Deathmatch, and the ridiculously silly Nano game mode.ĬrossfireX is probably never going to fight its way onto the list of best Xbox games, but there is some potential here. Still, the "Classic" multiplayer mode does hint at the unique flavor of gameplay that makes these games so popular. Overall, the multiplayer side of CrossfireX is in the worst shape. If, on the other hand, you can forgive the campaign's numerous faults (more on that below) and enjoy a vaguely plot-adjacent romp through hordes of faceless enemies, the campaign's short length actually plays into its favor.ĬrossfireX's campaign won't fill the gaps left by other games, but it can be worth playing. If you were expecting CrossfireX to fill in the gap left in the first-person shooter campaign space by the likes of Battlefield 2042 and others, this is not that. To kick things off Remedy created a video in which developers talk about what working with in-house technology means for them, and how Northlight keeps evolving.Source: Windows Central (Image credit: Source: Windows Central) It is what makes Remedy’s games stand out from the crowd. The studio takes pride in the technologies created and thus is willing to talk more about the tools and the possibilities. For example, having our own game engine means we can tailor it to our team’s needs and together define the best practices so that teams and individuals can get everything possible out of the technology available.” said Mika Vehkala, Technology Directory at Remedy. ![]() In my opinion, what should be considered instead is how well a particular game engine can fit the game development team’s strengths what is the team size and composition what is the game vision and its core pillars what main platforms the game is going to be released on. But on a more holistic level, it would be mostly meaningless. licensed engine question, it’s tempting to compare some specific aspects of game engines, such as perceived image quality or character animation fidelity. Some studio’s free up these valuable resources by adopting ready-made technology (like the Unreal engine), but not Remedy. The technology evolved over time and even to this day, Remedy is committed to making sure their technology remains ready for today and the future. After the release of Alan Wake, the studio developed a range of tools and technologies required to power their next-generation experiences: the Northlight engine, a multi-platform game engine that was first used in Quantum Break. Remedy has a long and rich history in creating the technology required to display computer graphics, as many of its founders originated from the demoscene. Apart from all the creativity needed to get a project started, the right technology and tools are key in bringing the developer’s vision to life.
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